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A sequel to Xenogears was allegedly in the planning stages, but it was never released.Nietzsche in particular is heavily referenced throughout the Xenosaga trilogy, with each entry taking its subtitle from the native title of one of his famous works; for Episode I and Episode II, the subtitles tied directly into the story themes and characters.The creator of Xenosaga was Tetsuya Takahashi, who had previously worked at Square on multiple projects including entries in the Final Fantasy series.Takaashi, who had acted as the first game's director, stepped down to allow the Xenosaga series to grow.He gave the development of Episode II and future Xenosaga projects to a team of younger developers.Wanting to create his own project, unable to get suitable funding from Square, and disagreeing with Square's focus on its major franchises such as Final Fantasy, Takahashi left Square and founded Monolith Soft with a number of staff from Xenogears.
Creating the proposal for Xenosaga during 1999 as a six-part series, development began on the first game in 2000 under the codename "Project X", taking two years to develop with a staff of between 60 and 100 people, with around 20 of them being veterans of Xenogears.Under the new staff, the original script saw several changes and its planned six-part structure cut down by half.The series made considerable use of Biblical mythology and elements of the works of Carl Jung and Friedrich Nietzsche, with the subtitles of the main trilogy drawing from the works of Nietzsche.The team were helped by Namco, who provided funding and acted as the publisher.Following the release of Episode I, Takahashi and other Monolith Soft staff reassessed the series and the general structure of Monolith Soft.Originally broadcast on TV Asahi between January and March 2005. Planets are connected through a warp travel network called the Unus Mundus Network (U. There also exist more advanced AGWS models called E.